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: A chemical ingredient Holly crafts at the end—described as the "heart of a stone statue"—may be the catalyst for her time-displacement, similar to how patients at the asylum were reportedly experimented on.

: Clues suggest that "first-reality Holly" may have failed her quest, and the character controlled in Part 2 is actually a "second-reality Holly" navigating the aftermath. The Transition to Psychological Horror

By playing through Part 2 , Holly has been walking into a trap to deliver the missing piece (herself) back to the original vessel.

The game concludes with Anne staring out at the player, her eyes changing, signifying that the gentle, frightened woman we played as

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