// attach events function attachEvents() const inputs = ['level', 'skill', 'weaponAtk', 'armor', 'extraPercent']; inputs.forEach(id => const el = document.getElementById(id); if(el) el.addEventListener('input', () => updateDamage()); ); skillSlider.addEventListener('input', function(e) const val = parseInt(e.target.value, 10); document.getElementById('skill').value = val; skillVal.innerText = val; updateDamage(); ); spellSelect.addEventListener('change', updateDamage); critSelect.addEventListener('change', updateDamage); // also sync manual skill input const skillManual = document.getElementById('skill'); skillManual.addEventListener('input', function(e) let val = parseInt(e.target.value, 10); if(isNaN(val)) val = 70; val = Math.min(110, Math.max(10, val)); skillSlider.value = val; skillVal.innerText = val; updateDamage(); ); // weapon additional document.getElementById('weaponAtk').addEventListener('input', updateDamage); document.getElementById('armor').addEventListener('input', updateDamage); document.getElementById('level').addEventListener('input', updateDamage); document.getElementById('extraPercent').addEventListener('input', updateDamage);
.damage-label font-size: 0.7rem; text-transform: uppercase; letter-spacing: 1px; color: #eec77e; tibia 7.4 damage calculator
select background: #fff3e0; font-weight: bold; // attach events function attachEvents() const inputs =