Before you hunt down a , you must understand what you are getting. This is not a perfect port. Illusion Softworks outsourced the conversion to a different studio, leading to several distinct traits:
: The draw distance is so short that buildings often only appear when the player is a few feet away, often replaced by a "big black background" in the distance.
: Unlike the seamless PC experience, the PS2 version is plagued by long and frequent loading screens, particularly when crossing bridges between city islands.
Before you hunt down a , you must understand what you are getting. This is not a perfect port. Illusion Softworks outsourced the conversion to a different studio, leading to several distinct traits:
: The draw distance is so short that buildings often only appear when the player is a few feet away, often replaced by a "big black background" in the distance.
: Unlike the seamless PC experience, the PS2 version is plagued by long and frequent loading screens, particularly when crossing bridges between city islands.