| Command | Function | | :--- | :--- | | bot_add | Adds a random bot to a random team. | | bot_add_red | Adds a bot to the Red team. | | bot_add_blue | Adds a bot to the Blue team. | | bot_kick <name> | Removes a specific bot. | | bot_kick_all | Clears the server of AI. | | bot_difficulty 0-3 | 0=Easy, 1=Normal, 2=Hard, 3=Expert (Aim-bot level). | | bot_quota <number> | Sets the total number of bots (e.g., bot_quota 16 ). | | bot_prefix [Tag] | Adds a clan tag to bot names (e.g., [AI] ). | | bot_allow_grenades 1/0 | Toggle whether bots use grenades (default is 1). | | bot_allow_jump 1/0 | Toggle conc/grenade jumping (warning: they will kill themselves often). |
Whether you are a seasoned veteran looking to practice your airshots or a newcomer trying to figure out how to capture the flag without being gibbed instantly, bots in Fortress Forever serve as the unsung heroes of the community. This article explores the history, utility, and technical landscape of AI within this beloved Half-Life 2 mod. fortress forever bots
This allows you to experiment:
If you download a community map, look for a corresponding .way file in the zip folder. Without it, Fortress Forever bots are useless. | Command | Function | | :--- |
Example: Creating an "Easy" Soldier Open SoldierBot.txt . Set Aim_Error_Max to 0.5 and Reaction_Time to 0.6 . Save the file. Now your Fortress Forever bots will miss you constantly, making them perfect for beginners. | | bot_kick <name> | Removes a specific bot