Place a regular Script in ServerScriptService to handle the transparency logic. This ensures other players see the effect.
-- Server-side validation local function onToolRequest(player, toolName) local allowedTools = "Sword", "Gun", "HealPotion" if table.find(allowedTools, toolName) then giveTool(player, toolName) else player:Kick("Exploit detected: Invalid tool request.") end end FE Invisible Tool Script
: The player triggers the invisibility (usually via a keybind or UI button). Replication : A RemoteEvent sends the request to the server. Place a regular Script in ServerScriptService to handle
In the context of "FE Invisible," this is often used for . toolName) local allowedTools = "Sword"
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