C2KG can store multiple layers of data. Use the syntax layer2: enemy_type . For example: 10x10, layer1:terrain, layer2:entities Then, run two separate generation passes – one for collision, one for gameplay.
Instead of writing lines of code, users define "Events" (When X happens) and "Actions" (Do Y). This visual scripting makes it easy to manage game rules like coin collection or enemy health. c2kg construct 2
Let’s create a simple game in Construct 2: C2KG can store multiple layers of data