Anatoly Karpov - Find The Right Plan.pdf (480p)
Karpov was a master of the "waiting move." Unlike modern AI (which finds immediate engine moves), Karpov would play a3 or h3 just to give the opponent one more move to go wrong. The PDF teaches that rushing a plan is the fastest way to lose.
Karpov played 1. e4 , but he was not a 1. e4 attacker. He would willingly go into endgames on move 15. He looked for "weak color complexes." For example, if the opponent’s pawns are on dark squares, Karpov would place his bishop on a light square and never let it leave. Anatoly Karpov - Find The Right Plan.pdf
So, how did Karpov approach finding the right plan? According to his own accounts, Karpov would typically follow a series of steps: Karpov was a master of the "waiting move
So, what can we learn from Karpov's approach to finding the right plan? Here are some key takeaways: e4 , but he was not a 1
