Some advanced cheats can replace a weapon’s projectile asset client-side. For example, telling the server you fired a sniper round when you actually fired an SMG. This creates unexpected velocities, but it usually causes server-side prediction errors and "trade kills" (both players dying).

You are killed instantly (one-shot) by weapons that should require multiple hits, like SMGs or LMGs, often due to "damage hacks" bundled with speed modifications.

This unique physics engine has given rise to one of the most persistent (and misunderstood) myths in the game’s cheat ecosystem:

: Introduced in BF1, this mechanic causes bullets to lose velocity over distance, making long-range shots significantly harder to lead.

For those who might not know, the "bullet speed hack" was a peculiar exploit discovered by players in Battlefield 1, a first-person shooter game developed by DICE and published by Electronic Arts (EA). The glitch allowed players to manipulate the game's physics engine, effectively creating a situation where bullets could travel at an absurdly high speed, often instantly killing opponents or even hitting targets that were not even visible on screen.

If you try to inject a cheat that changes your bullet speed from 300 m/s to 9,000 m/s, one of two things happens: