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Physical Starlight And Atmosphere 1.4.1 With Cl... Jun 2026

In version 1.4.1 of the Physical Starlight and Atmosphere (PSA)

This version integrates a procedural volumetric cloud system directly into the shader. Instead of compositing cloud plates in the background or relying on static images, the clouds exist within the 3D space of your scene. Physical Starlight And Atmosphere 1.4.1 with Cl...

| Parameter | Noon (Harsh Desert) | Sunset (Romantic) | | ------------------ | ------------------------- | ---------------------------- | | Sun Altitude | 65° | -2° (below horizon) | | Turbidity | 3.0 | 8.0 | | Ozone | 0.35 (neutral) | 0.65 (purple glow) | | Aerosol Asymmetry | 0.7 (forward scatter) | 0.2 (wide scatter) | | Ground Albedo | 0.4 (sand) | 0.1 (wet ground) | | | White sun, deep blue sky | Red horizon, orange dome | In version 1

: Some reviewers on YouTube mention that while the procedural clouds are great for backgrounds, they may not always reach photorealistic quality for close-ups and can sometimes appear "placeholders" depending on the scene's lighting. deep blue sky | Red horizon

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