7 Days To Die Undead Legacy Dedicated Server [work]

| | Cause | Fix | |-------------|-----------|---------| | Client fails to connect | EAC enabled | Set EACEnabled=false in serverconfig.xml | | Items disappear on pickup | Client missing UL | UL must be installed client-side (not just server) | | High RAM usage after hours | Memory leak in older UL versions | Update to UL 2.6.18+; schedule daily restarts | | World corruption on crash | No save backup | Enable SaveGameInterval=5 and use a backup script | | Vehicle physics glitching | Low server FPS (TPS < 20) | Reduce max players, overclock CPU, disable unneeded background processes |

| | Details | |------------|--------------| | Current Stable UL Version | 2.6.24 (for 7D2D v1.0 b333) | | Mod Type | Server-side + Client-side required | | Dedicated Server Support | Yes (Windows/Linux via SteamCMD) | | Typical Player Limit | 4–12 (performance dependent) | | RAM Recommendation | 8–12 GB dedicated | 7 days to die undead legacy dedicated server

Created by Subquake , Undead Legacy is not just a "few extra guns" mod. It is a total conversion that extends the late game significantly. In the vanilla game, players often "finish" their playthrough within 30 to 60 in-game days. In Undead Legacy, the progression curve has been reworked to last months. | | Cause | Fix | |-------------|-----------|---------| |

Undead Legacy has a known "Null Reference" error when a player dies while driving a modded vehicle. If this happens, the server may not crash, but the vehicle disappears. The fix (run as admin): In Undead Legacy, the progression curve has been

– critical changes from vanilla: