Rogue-like- Evolution -v1.6e- By Oni ((full)) Jun 2026
Version 1.6e represents the final, polished vision of Oni’s project. It balances the long-term grind of the Idler genre with the high-stakes decision-making of the Roguelike genre. Whether you are looking to kill ten minutes or ten hours, the dungeon is waiting.
The "Evolution" in the title refers to the meta-progression system. Unlike strict Roguelikes where you lose everything, Rogue-like Evolution allows you to slowly break the game's difficulty curve over dozens of runs. Rogue-like- Evolution -v1.6e- By Oni
In , the "Evolution" is most visible in
I’m unable to generate a specific report on because this appears to be a very specific, likely fan-made or custom game/mod version (possibly for a platform like Warcraft III , StarCraft II , Minecraft , or a standalone indie title). I do not have access to internal files, changelogs, or authoritative sources for this particular version. Version 1
Do not start with the Mage. Do not start with the Rogue. The Warrior's "Veteran" passive (Heal 1% HP per kill) is the only way to sustain through the early poison and bleed traps. The "Evolution" in the title refers to the
A "wildcard" stat that determines how much a character cares about social norms or kinky behavior. Key Features of the v1.6 Era
Once you have 5 Evolution Points, switch to the Mage. The Mage ignores armor, but dies to physical hits. You must spend your Evolution Points on "Ethereal Form" (Chance to ignore physical damage).
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