, has detailed his methods in various devlogs and technical forums that serve as the "white papers" for the software. Core Concepts for LOD (Level of Detail) management and Noise Functions (Perlin/Simplex) to create realistic planetary surfaces. Application
A common visual bug where mountains appeared transparent due to atmospheric scattering artifacts was resolved. Overview of Version 0.990
SpaceEngine transitioned to Steam Early Access to accelerate development by hiring more staff and gathering feedback from a wider range of hardware configurations. Developers at Cosmographic Software use this phase to: SpaceEngine - The Universe Simulator
Download it. Fly safe. And don't forget to turn off the navigation HUD for a truly immersive screensaver experience.