Before diving into the Bink Register Frame Buffer-8, let's take a step back and understand the basics of a frame buffer. A frame buffer, also known as a framebuffer, is a region of memory that stores the pixel data for a single frame of video. It's essentially a large array of pixels, where each pixel is represented by a set of values that define its color, intensity, and other attributes.
: When a game wants to play a cutscene, it often allocates its own memory for the video frames to save on resources. It then "registers" these buffers with the Bink library so the video can be decoded directly into them. bink register frame buffer-8
BinkClose(handle) implicitly frees the register entries. Before diving into the Bink Register Frame Buffer-8,