Enter the Fatman.

In Metal Gear Solid 2: Sons of Liberty , players are introduced to a rotund, rollerblading anarchist who has rigged Arsenal Gear’s struts with C4. Fatman is not just a bomber; he is an artist of detonation. He treats bomb disposal as a chess match and murder as a performance. What defines Fatman as the patriarch of this "family" is his obsession with legacy.

Would you like this developed further as a game design doc, a story script, or a playable prototype outline?