You carry a briefcase. It is clunky. You must manually hold it to combine items or use painkillers. This is not a slick action game; you are a crippled writer, not a soldier. The awkward controls add to the tension, making you feel vulnerable in every encounter.
The player steps into the shoes of Simon Henriksson, a young man living in a cold, unforgiving Swedish city. The game opens with Simon waking up in an alleyway after being struck by a car. Confused and injured, he must navigate the city to return home. However, the city is not as he remembers it; it is populated by twisted, suicidal creatures and blocked by surreal, nightmarish obstacles. cry of fear