Java Games 220x176 [ Android ]

gamePanel = new GamePanel(); add(gamePanel); pack();

One of the most visually impressive Java games ever. The billiard balls were shaded to look 3D, and the "cue control" via the joystick felt natural. This game proved you didn't need a touch screen for precision. java games 220x176

// Draw solid UI panel g.setColor(new Color(0, 0, 0, 180)); g.fillRect(0, 0, WIDTH, 20); g.setFont(pixelFont); g.setColor(Color.WHITE); g.drawString("SCORE: " + score, 8, 14); g.drawString("220x176", WIDTH - 52, 14); gamePanel = new GamePanel(); add(gamePanel); pack(); One of

public Rectangle getBounds() return new Rectangle(x, y, SIZE, SIZE); // Draw solid UI panel g

while (running) long now = System.nanoTime(); delta += (now - lastTime) / NANOS_PER_UPDATE; lastTime = now;

/** * Main game panel where all drawing and logic happens. * Uses BufferStrategy for smooth, tear-free rendering. */ private class GamePanel extends JPanel private static final long serialVersionUID = 1L;