Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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Ethnic Cleansing - Neo Nazi Game - Download For Computer [updated] [REAL — Roundup]

Games like "Ethnic Cleansing" pose a significant threat to society, as they can desensitize players to violence, foster empathy for hate groups, and promote a culture of intolerance. Research has shown that exposure to violent and hate-filled media can lead to increased aggression, decreased empathy, and a heightened sense of prejudice among players. Furthermore, these games can provide a platform for hate groups to recruit new members, spread their ideology, and normalize their extremist views.

The information provided in this article is for educational purposes only. The author and publisher are not responsible for any consequences that may arise from downloading or playing the game Ethnic Cleansing. Ethnic Cleansing - Neo Nazi Game - download for computer

Major digital distribution platforms (like Steam, GOG, or Epic Games Store) have strict policies against hate speech and extremist content, ensuring the game is never hosted officially. Games like "Ethnic Cleansing" pose a significant threat

Despite its "sophisticated" appearance relative to previous hate games of its era, Ethnic Cleansing was built using repurposed technology: The information provided in this article is for

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

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Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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