An editor can parse these to locate dynamic-length data.
The difficulty of editing a .bin file falls into three categories: .bin save editor
Lua or Python embedded to handle per-game logic: An editor can parse these to locate dynamic-length data
| Section | Description | |---------|-------------| | Header | Magic number, version, save slot ID, timestamp | | Metadata | Character name, level, in-game flags, achievements | | Payload | Game state, inventory, world data | | Checksum(s) | CRC32, MD5, custom XOR, or Adler-32 | | Trailer / Padding | Often zeros or filler bytes for alignment | save slot ID