Gamemaker - Studio 2 Gml
New developers fill the Step Event with 500 lines of spaghetti code. Don't. Use .
// obj_player - Step Event var _input = keyboard_check(vk_right) - keyboard_check(vk_left); hsp = _input * walkspeed; x += hsp; gamemaker studio 2 gml
Do not let the "simplicity" of the engine fool you. Games like Undertale , Hyper Light Drifter , and Katana Zero were built entirely with GML. It is not a "toy" language; it is a professional tool honed over two decades. New developers fill the Step Event with 500
repeat (10) { // Do something 10 times } hsp = _input * walkspeed