This is where the "RPG" takes hold. Your weapon doesn't just do "damage"; it does 5,624 damage with a 18% critical hit chance. You grind for gear sets (Nomad, Striker, Predator’s Mark) that offer specific perks. In , numbers matter more than aim. A level 30 player with a min-maxed build will obliterate a level 10 player regardless of reflexes.
Ubisoft Massive introduces weekly "Global Events" that modify gameplay. For example, "Outbreak" makes headshots spread a lethal virus to nearby enemies. "Strike" forces you to keep moving or you explode. These shake up the tired meta.
This is where the "RPG" takes hold. Your weapon doesn't just do "damage"; it does 5,624 damage with a 18% critical hit chance. You grind for gear sets (Nomad, Striker, Predator’s Mark) that offer specific perks. In , numbers matter more than aim. A level 30 player with a min-maxed build will obliterate a level 10 player regardless of reflexes.
Ubisoft Massive introduces weekly "Global Events" that modify gameplay. For example, "Outbreak" makes headshots spread a lethal virus to nearby enemies. "Strike" forces you to keep moving or you explode. These shake up the tired meta.