For years, players have exploited the "Space Marine" template (one heavy tank destroyer battalion + mechanized infantry) to achieve impenetrable armor for cheap. v1.15.1 introduces a called "Combined Arms Clash."
For the past eighteen months, German intelligence had tracked Soviet fissile material shipments from the mines in the Urals to a single, reinforced concrete bunker. Stalin’s own atomic program was stalled, but the uranium ore was already stacked in barrels.
The Soviet Union’s AI would previously create hundreds of 2-battalion militia divisions when losing, crashing the game around 1942. v1.15.1 caps the AI’s division spam. Players report a during Operation Barbarossa timelapses.
Fixed a bug where she was unobtainable without the DLC.
: Fixed a major bug where the Pro-German Mwami would fail to lead the Congo if Germany was not fascist, and added missing leader portraits for the region.
The AI received an overhaul in production logic. Previously, the AI struggled to upgrade its military factories efficiently, often producing outdated equipment well into the 1940s. v1.15.1 optimized the AI’s production weighting, ensuring that major powers like Germany, the Soviet Union, and the United States transitioned to modern tanks and aircraft more reliably. This created a "Mid-Game Crisis" for players, where the window of opportunity to defeat a major power before their industrial might peaked became much narrower.
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