MoveVehicle();
if (checkpointIndex == 0 && currentCheckpoint == checkpoints.Length - 1) extreme race game unity
public class Checkpoint : MonoBehaviour
// Screen effect PostProcessManager.Instance.ApplyBoostEffect(elapsedTime / boostDuration); explosions look cool
Yes, explosions look cool, but 30 smoke emitters will drop your framerate from 120fps to 15fps. Use GPU instancing for particle systems. extreme race game unity
// Reduce grip temporarily rb.drag = 2f;
: Extreme racing requires AI that balances technical precision with human-like unpredictability. Modified A algorithms * with waypoint pruning are often more efficient than standard NavMesh for high-speed track adherence.