At first glance, HaxBall seems too simple for macros. It’s just four directions and a kick button. But competitive players have found complex uses for macro recorders:
class Recorder static var events: Array<MacroEvent> = []; static var startTime: Int; public static function start():Void startTime = haxe.Timer.stamp() * 1000; InputHook.onMouseMove = (x, y) -> var now = (haxe.Timer.stamp() * 1000) - startTime; events.push(MouseMove(x, y, now)); ; // ... similar for keys/buttons macro recorder on hax
Our macro recorder consists of three layers: At first glance, HaxBall seems too simple for macros
In the digital age, efficiency is the currency of productivity. For power users, gamers, and administrative professionals, the ability to automate repetitive tasks is not just a luxury—it is a necessity. This desire for streamlined workflows has led to the immense popularity of tools like . However, the high price tags of premium software often drive users to search for alternatives, leading to a specific, often misunderstood corner of the internet: the search for a macro recorder on hax . similar for keys/buttons Our macro recorder consists of
function replay(events:Array<MacroEvent>, speed:Float = 1.0):Void var i = 0; var startTime = haxe.Timer.stamp() * 1000; var timer = new haxe.Timer(1); // 1ms resolution timer.run = function() if (i >= events.length) timer.stop(); return;
enum MacroEvent MouseMove(x: Int, y: Int, timestamp: Int); MouseDown(button: Int, timestamp: Int); MouseUp(button: Int, timestamp: Int); KeyDown(keyCode: Int, timestamp: Int); KeyUp(keyCode: Int, timestamp: Int); Delay(ms: Int);