Rimworld -pre-aplha- V.0.0.232 -pc- 2013 ((exclusive)) 〈2027〉
Tynan Sylvester, a former designer at Irrational Games (having worked on BioShock Infinite ), stepped away from the AAA machine to build something different. He wanted the depth of Dwarf Fortress but with the accessibility of a modern UI. RimWorld began as a project called "Eclipse," and V.0.0.232 was one of the earliest playable iterations released to a tiny community of testers.
This specific version served as a sent to media and influencers shortly after the game's Kickstarter launch on October 2, 2013. It predates the first public alpha (Build 250), which was later released to backers on November 4, 2013. Key Features of Version 0.0.232 RimWorld -Pre-Aplha- V.0.0.232 -PC- 2013
Who are the main inspirations for RimWorld's mechanics besides Dwarf Fortress and Firefly? Tynan Sylvester, a former designer at Irrational Games
| Aspect | v.0.0.232 (2013) | Modern RimWorld | |--------|------------------|------------------| | | None — single fixed map tile | Fully generated planet | | Factions | Only hostile "raiders" and neutral "merchants" | 6+ distinct factions with relationships | | Pawn Rendering | Simple static sprites | Fully animated, many apparel layers | | UI | Gray, blocky, minimal tooltips | Color-coded, deep tooltips, resizable | | Animal Taming | Not functional | Robust training/reproduction | | Art/Sound | Placeholder sound effects, no music | Full original score, distinct weapon sounds | | Save/Load | Unstable, frequent corruption | Highly stable | This specific version served as a sent to
RimWorld Pre-Alpha V.0.0.232 was a significant early build of the sci-fi colony simulator, released by on October 16, 2013 .
The "storyteller" AI (named "Cassandra Classic" later, though here she was just "Narrator") existed in pure RNG form. Events were simplistic: A mad squirrel, a flashstorm, or a single raider with a wooden club.
However, the personality system—the very heart of the game—was in its infancy. The intricate "Social" tab, where one can track relationships, opinions, and family trees, is largely non-existent. Colon