Resolved a bug where the Main Story icon for "The Longest Three Hours" (Saiyan Arc Episode 5) would disappear under specific save/load conditions.
Released on January 30, 2020, Dragon Ball Z: Kakarot Update v1.04 significantly reduced load times when traveling between areas on PlayStation 4, Xbox One, and PC. The patch also addressed several soft-lock bugs, including issues with the "Telekinesis Training" sub-story and the "The Longest Three Hours" main story mission. For detailed patch notes, visit Bandai Namco Bandai Namco Version 1.04 Patch Notes PlayStation4®/Xbox One/STEAM Dragon Ball Z Kakarot Update v1.04
Players exploring the overworld—whether flying through the cracked canyons of Namek or fishing in the serene lakes near Goku’s house—will notice a significant reduction in jagged edges (aliasing). The lighting engine also received a tune-up. The way sunlight hits the characters' skin and the environment now feels more natural, enhancing the "anime come to life" aesthetic. Resolved a bug where the Main Story icon
When Dragon Ball Z: Kakarot launched in early 2020, it was built primarily with the constraints of the PlayStation 4 and Xbox One in mind. While the game was visually striking, it suffered from the typical trappings of cross-generation titles: long load times, texture pop-in, and a frame rate locked strictly at 30 frames per second (FPS) on consoles. For detailed patch notes, visit Bandai Namco Bandai
Thanks to the Solid State Drives (SSD) inherent in the PlayStation 5 and Xbox Series X/S, Update v1.04 drastically reduced load times. For a game that encourages constant travel between the Open World and Story segments, this quality-of-life improvement streamlines the pacing significantly. Players can now jump into the action almost immediately, keeping the momentum of the narrative flowing without the immersion-breaking pauses of the past.