1997 Developer: EA Canada (originally by EA Seattle) Platforms: PC (Windows 95/98), PlayStation
Tracks were loosely based on real-world locations but exaggerated for drama. You raced through: Need for speed II SE
Today, it lives on through fan patches (like nGlide for Glide emulation) and the hearts of gamers who still believe racing games should be dangerously fun . 1997 Developer: EA Canada (originally by EA Seattle)