| Role | Best Factions | Unit Example | |------|--------------|--------------| | Shock Cavalry | France, HRE, Poland | Feudal Knights, Chivalric Knights | | Heavy Infantry | Denmark, England, Teutonic Order | Dismounted Knights, Foot Men-at-Arms | | Archers | England, Ayyubids | Longbowmen, Naffatun (fire throwers) | | Spearmen | Italy, Flemish, Rus | Pavise Spearmen, Urban Militia | | Skirmishers | Mongols (later), Hungary | Jinetes, Horse Archers |
The campaign also introduces a unique "Tier" system for units. As you progress through the technologies of the Early, High, and Late Middle Ages, your armies visually and statistically evolve. Watching your levies transform from simple spearmen into professional, plate-armored Men-at-Arms provides a sense of progression that is deeply satisfying. Total War Attila Mod - Medieval Kingdoms 1212 Ad Campaign
If you want a specific faction guide (e.g., Byzantines, Jerusalem, Mongols) or tips for a certain difficulty level, let me know and I can go deeper. | Role | Best Factions | Unit Example
To understand the magnitude of the mod, one must first understand the base game. Total War: Attila is a game about survival, climate change, and the chaotic collapse of civilizations. It is dark, gritty, and focused on the migration period. If you want a specific faction guide (e
A custom Papal system requires Catholic rulers to balance their ambitions with the will of Rome—ignore the Pope at the risk of excommunication and Crusades called against you.