Marty McFly has acknowledged these and plans fixes for a hypothetical 0.18.0 release.
In traditional game rendering (rasterization), light is calculated primarily from a direct source (like the sun or a lightbulb) to a surface. If a red ball sits next to a white wall, the wall stays white in a standard game engine. In real life, the white wall would take on a reddish hue because light bounces off the ball. rtgi 0.17.0.2
RTGI acts as a post-process injector that simulates ray tracing by "tracing" rays against the game's depth buffer and on-screen information. Global Illumination: Marty McFly has acknowledged these and plans fixes
Docked half a point only for the unavoidable screen-space artifacts. In real life, the white wall would take
: It is a post-processing shader that adds software-based ray-traced lighting, shadows, and bounce lighting to almost any PC game by utilizing the game's depth buffer.