A Song Of Ice And Fire Rpg !link! Page

Players do not simply create wandering adventurers. They create a . This entity has its own stats: Defense, Influence, Lands, Law, Population, and Power. Your house’s fortunes directly affect your character’s options. If your house falls into debt, you might need to marry a Frey. If your lands are raided by ironborn, your knight arrives at the tourney with rusty armor.

SIFRP explicitly divides conflict into two equally important systems: physical combat and social combat (intrigue). a song of ice and fire rpg

The game deliberately avoids a preset plot. There is no “kill the dark lord” campaign. Instead, the GM uses the chosen during house creation to generate opposition. Perhaps the house’s neighbor covets your lands. Perhaps the Iron Throne demands a ruinous tax. Perhaps a bastard child has appeared, threatening the succession. Players do not simply create wandering adventurers