K-Meter
Mix and master like Bob Katz.
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| Command | Function | FE-Safe Implementation | |--------|----------|------------------------| | :kill | Kills target player | Set Humanoid.Health = 0 on the server | | :reset | Resets target player’s character | targetPlayer:LoadCharacter() | | :give | Gives a tool | Clone tool from ServerStorage into player’s Backpack | | :fly | Allows flight | Add BodyVelocity/BodyGyro inside the player’s character (server-controlled) | | :jail | Teleports player to a cage and disables movement | Change HumanoidRootPart position and set PlatformStand = true |
Parse commands.
Did you know that audio levels can have an affect on external hardware and even plugins? Hardware (and some plugins) are designed for specific input levels - exceeding those levels can cause unwanted distortion and a loss of quality. James Wiltshire explains how K-Meter can be used to ensure proper levels.
I purchased your K-Meter beta, and I love it. I've tried every metering plug available, and I love yours the best. Great graphics, readability, ballistics, etc. All so well done. Thanks! Tom Third (tomthird.com)
This is the meter to use if you are serious about the K-System. It is accurate, easy to read, and contains tools for calibration. In addition, the interface is neat and collapses well if necessary. Dr. Heinrich Hohl
Just shouting out a big THANK YOU!!! for the K Meter plugin - I have been looking for a dedicated meter to use with logic without having to instigate 3 or more different plugins to monitor using the K -System. I have adopted the K system into my mixes for some time now and it vastly improves dynamics and clarity in digital land! I only hope the rest of the industry gets onboard! People would not be arguing ITB vs OTB Mixing if they all used your plugin! Timothy Kling (aka. Namatoke)