: The absence of a Floating Point Unit (FPU) meant polygons "snapped" to a grid, a core part of the retro aesthetic [5]. Depth Issues
or thick construction paper behind the original manual to prevent the cover art from "sinking" into the case [10]. ssspsx graphics
on how to write a shader that replicates this specific "paper warp" in a modern engine like Unity or Godot? : The absence of a Floating Point Unit