The Last Of Us Part I - Update V1.0.4.1 -requir... -

| Metric | v1.0.3.0 | v1.0.4.1 | |-------------------------------|--------------------------------|--------------------------------| | | 52 | 68 | | 1% Low FPS | 18 (constant stutter) | 42 (minor stutter on traversal) | | Shader build time (first boot) | 38 min | 22 min | | VRAM usage (peak) | 11.2 GB | 8.5 GB | | Crashes (per 2-hour session) | 3-4 | 0-1 |

Perhaps the most critical aspect of this update was the refinement of texture streaming. Prior to this patch, players often reported "fuzziness" in high-resolution textures or significant delays in assets loading in as the camera panned. This was often a symptom of Video RAM (VRAM) mismanagement. The update optimized how the game engine handles texture compression and streaming, allowing for crisper visuals without overburdening the GPU’s memory buffer. This was a vital step for players running cards with 8GB or 10GB of VRAM, bridging the gap between Medium and Ultra settings. The Last of Us Part I - Update v1.0.4.1 -Requir...

For completeness, Naughty Dog continued patching: | Metric | v1

If you own the game on or Epic Games Store : The update optimized how the game engine handles

The Last of Us Part I v1.0.4.1 didn’t complete the redemption arc—but it was the turning point. It proved that Iron Galaxy was listening, and it set the foundation for all subsequent fixes. If you’re revisiting the game or installing for the first time, ensure you’re on before judging its performance.

Naughty Dog has continued its rigorous post-launch support for the PC port of The Last of Us Part I with the release of . This minor hotfix follows the massive v1.0.4.0 update, aiming to polish the experience by addressing critical stability issues and optimizing the game for a wider range of hardware configurations. Key Fixes in Update v1.0.4.1

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