| Feature | Previous State | Final -UPD- State | | :--- | :--- | :--- | | | Base LOD0 ~35k tris | Optimized to ~28k tris with normal map retention | | Shader Support | Standard Lit | Support for UE5 Substrate & Unity Shader Graph | | Morph Targets | 25 basic expressions | 50+ morphs including micro-expressions | | Documentation | Online wiki | Embedded PDF + Interactive Unity/UE manual | | File Format | FBX only | FBX, GLTF, and native .blend (for source) |
Our personal favorite for the win. This contestant consistently took the most "gumption-heavy" risks, often choosing messy, emotional poses over polished perfection.
This year's update also emphasized the "psychological toll" of the industry, encouraging models to reflect on the balance between public perception and personal well-being. Future Opportunities for Finalists
Studio Gumption Super Models Final -upd- Jun 2026
| Feature | Previous State | Final -UPD- State | | :--- | :--- | :--- | | | Base LOD0 ~35k tris | Optimized to ~28k tris with normal map retention | | Shader Support | Standard Lit | Support for UE5 Substrate & Unity Shader Graph | | Morph Targets | 25 basic expressions | 50+ morphs including micro-expressions | | Documentation | Online wiki | Embedded PDF + Interactive Unity/UE manual | | File Format | FBX only | FBX, GLTF, and native .blend (for source) |
Our personal favorite for the win. This contestant consistently took the most "gumption-heavy" risks, often choosing messy, emotional poses over polished perfection. Studio Gumption Super Models Final -UPD-
This year's update also emphasized the "psychological toll" of the industry, encouraging models to reflect on the balance between public perception and personal well-being. Future Opportunities for Finalists | Feature | Previous State | Final -UPD-