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How to determine what part of a scene is visible on the screen.

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At roughly 400 pages, the book is lean. There is no bloat about 3D modeling software or digital art history—only the core geometry, algorithms, and data structures needed to render from scratch. How to determine what part of a scene

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: Mathematical techniques like translation, scaling, and rotation using matrices and vectors.

Because the book is out of print, the secondary market is your best bet for a physical copy. Check: