Cl-flushentitypacket Cs 1.6 [upd] Here

At its core, this is a . The game client (your PC) sends a request to the server for an update on "entities" (players, grenades, dropped weapons). If the server's response is lost, delayed, or "overflows" your connection's capacity, the client "flushes" the packet to try and resync with the server. Top Causes and Fixes

Let the server force the correct value. Never set ex_interp above 0.1 . cl-flushentitypacket cs 1.6

When you play CS 1.6, the server sends you a constant stream of "entity packets." An entity is anything dynamic in the game world: players, weapons on the ground, thrown grenades, bomb sites, and even doors. The server cannot send you every single entity update instantly; instead, it packages them into packets. At its core, this is a