Playerbot Azerothcore Online

Title: Improving Solo & Testing with Playerbot on AzerothCore – A Quick Draft Body: Hey everyone, I’ve been diving into AzerothCore recently and wanted to start a discussion around Playerbot – the module that adds AI-controlled bots to act as party members, guild mates, or even BG allies. For those unfamiliar, Playerbot lets you:

.bot add Mage – Summon a bot healer, tank, or DPS Run dungeons solo with a full AI group Test class synergies without needing other players Even set up bot vs. bot PvP for server testing

Why it matters for AzerothCore:

Solo + – Great for low-pop servers or dev environments Learning – Watch how bots handle mechanics (interrupts, positioning, etc.) Development – Stress test encounters without coordinating human groups playerbot azerothcore

Current state (as of early 2025):

The module is actively maintained in the modules/ directory Works with the latest AC core (but always check branch compatibility) Bots can follow, assist, loot, and even talk via chat commands

Known limitations:

Pathfinding can be derpy in complex terrain Some custom scripts/events may confuse bot logic Performance impact with 10+ bots active

My question to you:

Are you using Playerbot on your AC server? Any tips for improving bot behavior (config tweaks, custom patches)? Would you recommend it for a live (but small) server, or strictly for testing? Title: Improving Solo & Testing with Playerbot on

Let’s share experiences – I’m happy to post my playerbot.conf setup if there’s interest. Cheers, [YourName]

P.S. – If you’re compiling from source, don’t forget to -DMODULES=Playerbot in CMake!