-.rpgsave Editor -rpg Maker Mv- [updated] Guide
- System - switches (array of booleans) - variables (array of numbers) - Actors - 1 - name: "Harold" - level: 5 - exp: 450 - hp: 320 - mp: 150 - equip: [1, 5, 0, 3] - Party - members: [1, 2, 4] - Gold - Items - [itemId, quantity] - Weapons - Armors - Maps - mapId - x, y coordinates
If you distribute a commercial RPG Maker MV game, be aware that savvy players will edit saves. To make this harder, you can: -.rpgsave Editor -rpg Maker Mv-
// Reverse the process let newJson = JSON.stringify(saveObject); let compressed = LZString.compressToBase64(newJson); let final = Buffer.from(compressed).toString('base64'); - System - switches (array of booleans) -