The Promise Version 0.94 [portable]
| Feature | v0.94 Behavior | Modern Equivalent | |---------|----------------|--------------------| | | pending , fulfilled , rejected + waiting (quasi-state) | pending , fulfilled , rejected | | Chaining | Manual then() returns a new Promise but only if callback returns a Promise-like; otherwise returns undefined | Auto-wrapping of return values | | Error handling | Errors in onFulfilled silently ignored unless explicit catch() attached before resolution | Unhandled rejection tracking | | Resolution race | Last resolver wins (non-standard) | First resolution wins (standard) | | Cancellation | Supported via .cancel() method that prevents callbacks from firing but leaves Promise in pending | Not part of standard; separate tokens/abort controllers |
Before removing v0.94 from your system, verify these behaviors are either preserved or explicitly deprecated: The Promise Version 0.94
The most critical aspect of any update for The Promise is the story. Version 0.94 continues the narrative momentum established in previous updates. Without venturing into spoiler territory, this version is heavily focused on the fallout of previous decisions. The developer has crafted a storyline where choices matter, and 0.94 serves as a stress test for the player's previous alliances. | Feature | v0
The game follows the life of a 40-year-old man tasked with fulfilling deep-seated commitments to his family. As a sandbox experience, it emphasizes player agency, where decisions directly impact the game world, hidden stats like character "corruption" or "awareness," and long-term relationship outcomes. Version 0.94 serves to expand these narrative branches while refining the technical performance of the Ren'Py engine used for its development. Key Features and Content in v0.94 The developer has crafted a storyline where choices