One of the most requested improvements was a more reactive dialogue system. In , developer Nemlei has introduced a "subtext indicator" that subtly changes dialogue options based on previous player choices. For example, choosing to side with Andy during a key argument early in Chapter 2 now unlocks unique conversational branches in Chapter 3 that were previously inaccessible. This increases replayability significantly, encouraging players to experience the game multiple times to see all permutations.